Google Chrome (Canary) Emulation
I am a massive Google Chrome users, so much so that I have two versions installed on my work machine. I have the stable Google Chrome that everyone should be using, and I also used Chrome Canary, which is the bleeding edge of the web, or so they say.
By default I do all my development in Canary, this is to keep my history, Cookies, and everything else separate from my main browser, which is right stable Chrome.
If like me you deal with responsive (device aware) web sites/applications you will be aware of the challenges of testing and viewing your sites in all the different browsers and devices, while you can never beat looking at your creations on these real devices, I for one love speed and the ability to do it all from my desktop while in the depths of development and prototyping. This is where Chrome Canary comes in, I know I have wrote about this sort of thing before (Mobile device detection in Google Chrome), it turns out the Chrome team have updated this device emulation parts of Chrome Dev tools, there is a new Mobile icon next to the magnifying glass when you have Dev tools open, click on this icon and you will be greeted with the new Emulation features that contain a whole bunch of cool things like:
- Better UI for seeing the breakpoints and size screen
- Added more predefined Devices
- Bar graph at top for quickly jumping between media queries
- Ability to set your Network Speed (throttling)
The best thing of the new UI and layout and features that I have found useful so far is the Network drop down to be able to see how you site performs on different network speeds, again while it’s not as good as testing it for real on a device, it certainly helps with development and being able to see the Network tab and the timeline when looking at how your site is performing over different internet speeds.